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Eidos Montreal, the studio behind multiple Tomb Raider, Deus Ex, and Marvel games, has announced that "up to 75" people from its workforce will be laid off in the near future.This is the second ...
But that seeming good news didn't last: Eidos Montreal, along with Crystal Dynamics and Square Enix Montreal, had been acquired by Embracer in August 2022, but Embracer hit an iceberg less than a ...
Eidos released its six-month results today for the period ending December 31, 2004, showing an operating loss of £29.2 million. Shares dropped of more than 30 per cent yesterday ahead of the news.
Eidos Montreal also showed a screenshot of its new engine in action, and though it sure looks like a scene from the next Deus Ex game, “despite any hints you may pick up from this image, this ...
Just six months ago Eidos seemed to be on its last legs, with their share price plummeting as they issued a series of profit warnings, and rumours emerging that Infogrames and other competitors ...
Eidos lost a lot of credibility among gamers with the way it handled reviews of Kayne & Lynch.But it looks like the publisher is up to its old tricks again and has been trying to temporarily block ...
Eidos announces its interim results for the six months ended 31 December 2003 and reveals its intention to acquire Io Interactive. By Justin Calvert on March 4, 2004 at 11:10AM PST Comments ...
GameSpot may get a commission from retail offers. Today in London, the UK's biggest game publisher, Eidos, released its financials for the fiscal year ending June 30, 2004. Revenues and profit ...
Eidos, the interactive games publisher that owns the rights to Lara Croft, is missing out by not releasing a new game to coincide with the film based on its famous character, according to industry ...
Eidos is joining the ranks of game developers pushing back against crunch time.The Square Enix-owned studio has announced that its Quebec locations (Montreal and Sherbrooke) are shifting to a four ...
Eidos creative director Antonio Ciongoli is the most candid designer I’ve ever met. My first gig in the industry was as an intern for Eidos, and having assumed that fashion types tend towards ...