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Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always bestWe also work with external mocap studios using classic optical marker systems, specifically Vicon in our case. There, we capture movements that our team can't perform – complex falls with rolls ...
Southwest Research Institute has launched a new markerless motion capture system that simplifies how film and gaming studios ...
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Hideo Kojima confesses that Metal Gear Solid 2's motion capture was done using "trial and error" 25 years agoHideo Kojima admits the team relied on "trial and error" while experimenting with Metal Gear Solid 2: Sons of Liberty's motion captured animations. While Metal Gear Solid 2 came out in 2001, Hideo ...
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