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As spotted by PC Gamer, the demo is powered by Microsoft's recently announced Muse and the World and Human Action Model (WHAM ...
Microsoft used a new approach World and Human Action MaskGIT Model (WHAMM), to build the playable extension of Quake II.
When Muse was unveiled in February, Microsoft also mentioned it was exploring how this AI model could help improve classic games, just like Quake II, and bring them to modern hardware.
Microsoft has created a playable "interactive space inspired" by Quake II using AI, and it's sparked a vociferous debate online. "In this real-time tech demo, Copilot dynamically generates ...