In a nice win for open source, NVIDIA have now provided the PhysX and Flow GPU source code to expand what developers can do with it.
NVIDIA releases the full GPU source code for its PhysX and Flow simulation technologies for game developers and engineers to experiments with.
Nvidia's PhysX and Flow technologies are now open-source under the BSD-3 license, including the GPU acceleration kernels.
What's more, there are plenty of options that are open source, which is always welcome to see. It also means that as long as ...
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It aims to support web standards for printing. WeasyPrint is free software made available under a BSD license. It is based on various libraries but not on a full rendering engine like WebKit or Gecko.