The Veilguard failing to meet EA goals with only half of the players it wanted, EA CEO Andrew Wilson is reflecting on why ...
Last week, publisher Electronic Arts mentioned that BioWare's latest game, Dragon Age: The Veilguard, missed sales ...
In a new financial earnings call, EA CEO Andrew Wilson appears to imply Dragon Age: The Veilguard flopped because it isn't a live service game.
Dragon Age: The Veilguard might have sold more copies and ... to the evolving demand of players who increasingly seek shared world features and deeper engagement alongside high-quality narratives ...
“In order to break out beyond the core audience, games need to directly connect to the evolving demands of players, who increasingly seek shared-world ... that Dragon Age: The Veilguard ...
EA boss Andrew Wilson said players "increasingly seek shared world features and deeper engagement", while the company's chief financial officer bluntly claimed that "Dragon Age: The Veilguard ...
The Veilguard also got ... who increasingly seek shared-world features and deeper engagement alongside high-quality narratives in this beloved category. Dragon Age had a high quality launch ...
A little while ago, I wrote a piece on how Dragon Age: The Veilguard’s disastrous sales ... demands of players who increasingly seek shared-world features and deeper engagement alongside high ...
The CEO of Electronic Arts believes that the failure of The Veilguard is due to a failure to adapt to „evolving player ...
TL;DR: Following the disappointing sales of Dragon Age: The Veilguard, EA says it will "reallocate ... of players who increasingly seek shared-world features and deeper engagement alongside ...
Andrew Wilson, CEO of Electronic Arts, has suggested that Dragon Age: The Veilguard didn’t meet the ... which include “shared-world features and deeper engagement alongside high-quality ...