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Nvidia’s upcoming RTX 5060 Ti 16GB graphics card has once again surfaced in leaked benchmarks, showcasing a sizable ...
It’s been a hurdle for years now, but we’re now one step closer to overcoming it with Microsoft unveiling DirectX Raytracing 1.2, a rendering API that should help improve ray tracing ...
Ray tracing was first announced for gaming in March 2018 for the DirectX 12 API at the Game Developers Conference (GDC). However, the first game using this ray tracing technology, Battlefield V ...
After all, there are so many gaming laptops that absolutely kill it when it comes to benchmarks, but have uncomfortable ...
However, these techniques remain prohibitively computationally expensive. The next major update to Microsoft's DirectX API aims to address this and facilitate broader adoption of the technology.
Whether you want to dip your toe into the Windows world before making a full commitment to a PC, or just want to get the most ...
TL;DR: At GDC 2025, Microsoft announced DirectX Raytracing (DXR) 1.2, promising significant performance boosts in ray-traced games through technologies like opacity micromaps and shader execution ...
Showing 25 per cent gains Nvidia’s upcoming RTX 5060 Ti 16GB has leaked again, this time in synthetic benchmark results that ...
Hell Let Loose, as a demanding Unreal Engine 4 title, can sometimes trigger a LowLevelFatalError, resulting in sudden freezes ...
À l'occasion de la GDC 2025 Microsoft a détaillé les avancées de son API DirectX Raytracing 1.2. Le géant précise que cela est dû à de nombreuses collaborations avec des géants du secteur ...