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Creating the John Wick-inspired mocap for SPINE - and why Unreal Engine 5 isn't always bestWe also work with external mocap studios using classic optical marker systems, specifically Vicon in our case. There, we capture movements that our team can't perform – complex falls with rolls ...
Southwest Research Institute has launched a new markerless motion capture system that simplifies how film and gaming studios capture human movement for 3D animations. SwRI’s Biomechanical Evaluation ...
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