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Dean Hall sees Kerbal Space Program as one of the most inspiring games ever, and that's not just ... "Since we announced we didn't even have a logo on our Discord, and now there's like 25,000 ...
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Tasting Table on MSN11 Discontinued Sodas That Don't Deserve A ComebackEven giants in the beverage industry can be humbled by the public's unforgiving taste buds. Let's hope these discontinued sodas don't return to store shelves.
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How-To Geek on MSNPlex Updates, the Pixel 9a, and a Whole Lot of Tariffs: Weekly RoundupThis was a busy week in the technology world, with the release of the Google Pixel 9a (for real this time), many ...
Microsoft has created a playable "interactive space inspired" by Quake II using AI, and it's sparked a vociferous debate ...
Microsoft Copilot now makes it possible to shoot around in the classic shooter Quake 2. However, this works more badly than ...
Microsoft released a tech demo of its WHAMM (World and Human Action MaskGIT Model) "game engine." The research project showed that the model could ...
Microsoft has created a playable "interactive space inspired" by Quake II using AI, and it's sparked a vociferous debate online. "In this real-time tech demo, Copilot dynamically generates ...
Microsoft's World and Human Action MaskGIT Model, or WHAMM, builds on its earlier WHAM-1.6B version launched in February. Unlike its predecessor, this iteration introduces faster visual ...
Microsoft has turned Quake 2 into a generative AI tech demo, and people do not like it. Using the company’s new videogame gen AI model Muse, which can make game visuals and assign controller ...
Microsoft has released a browser-based playable level of the classic video game Quake II. This functions as a tech demo for the gaming capabilities of Microsoft’s Copilot AI platform — though ...
When Muse was unveiled in February, Microsoft also mentioned it was exploring how this AI model could help improve classic games, just like Quake II, and bring them to modern hardware.
I've now played the AI version of Quake, and it's...bizarre, to say the least. It feels like playing a video game in a dream. Not because it's good, but because it's everything about it feels ...
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