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Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features.
sprite_tile->x_offset = static_cast<Sint16>(current_brush_offset % m_target_brush->BrushWidth()) * rom::TileSet::s_tile_width; sprite_tile->y_offset = static_cast ...
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