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Intel is finally investigating reports that its Arc GPUs are highly sensitive to CPU single-threaded performance.
It’s been a hurdle for years now, but we’re now one step closer to overcoming it with Microsoft unveiling DirectX Raytracing 1.2, a rendering API that should help improve ray tracing ...
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Ray tracing was first announced for gaming in March 2018 for the DirectX 12 API at the Game Developers Conference (GDC). However, the first game using this ray tracing technology, Battlefield V ...
However, these techniques remain prohibitively computationally expensive. The next major update to Microsoft's DirectX API aims to address this and facilitate broader adoption of the technology.
TL;DR: At GDC 2025, Microsoft announced DirectX Raytracing (DXR) 1.2, promising significant performance boosts in ray-traced games through technologies like opacity micromaps and shader execution ...
Nvidia’s upcoming RTX 5060 Ti 16GB graphics card has once again surfaced in leaked benchmarks, showcasing a decent ...
Microsoft shared new details about DirectX Raytracing 1.2, bringing a set of technical upgrades aimed at making real-time ray tracing more efficient. This API update rolls out two new features ...
Whether you want to dip your toe into the Windows world before making a full commitment to a PC, or just want to get the most ...
À l'occasion de la GDC 2025 Microsoft a détaillé les avancées de son API DirectX Raytracing 1.2. Le géant précise que cela est dû à de nombreuses collaborations avec des géants du secteur ...